Down But Not Out

This blog will now be solely dedicated to mediocre fiction I write about Warhammer Online: Age of Reckoning.

More interesting things about both WAR and other games and... other flights of fancy: all of this and a less offensive blog design might be found here.
Showing posts with label events. Show all posts
Showing posts with label events. Show all posts

Saturday, August 7, 2010

PTS Against All Odds test

As you may know, last night there was a PTS event.

The event was mainly to test two things, which were the Against All Odds buff and the removal of the friendly colision .

I am actually pleased with the way the test came out.

The AAO buff was showing roughly 170% when we had 3 Warbands against Order's 4 Warbands, which was a nice buff that will hopefully draw people to the fight even when the numbers aren't favourable.

The colision test was the one i was most aprehensive about. I am one of the few that actually liked the friendly colisions, mainly because it added to the realism of the game.

The main part of the test consisted of placing large ammounts of people inside Eataine's manor (together with the rest of the battle, obviously) and having more than one full warband inside manor is usually a pain in the ass because no one can move.

It was nice cuz the tanks managed to move close to the door and we DPS classes managed to position ourselves correctly to spam some AOE at the door. On normal behaviour (pre 1.3.6) we wouldn't have been able to do that cuz no one would be able to move :P

Another good thing about not having friendly colisions was that since there are far less calculations to be done, all of the RVR experience felt smoother and less laggier.

After the test there was the mandatory Q&A with the devs that shed some light regarding some subjects. I am not gonna go into much detail about the Q&A because Gaarawarr is posting a transcript of the thing, so you can read it there :) (oh and brulgnir has the mp3 of the session in case you wanna listen to it)

It was a very pleasant Q&A if not for the fact that someone decided to troll it (i still think it was Frenzik, who since last night i consider to be a major wanker) and spammed a shit ton of loud racket to disturb the session, and kept changing his name to go further down the name list to try and get his question answered. (Obviously Andy kept ignoring his question, because as he say at the start of the session, they wouldn't answer to trolling questions)

All in all it was a very pleasant test and Q&A (despite Frenzik) and after most left, Testpig, Gaarawarr, myself, and 4 or 5 more people stood arround just chatting and sharing our views on the current state of things, PQs, the new Warfront rewards, addons, Bombing in general, and we tossed some ideas into the table about what could be Mythic's big announcement.

Well, this thing kept me up till 8 AM, so, imma go get me some sleep.

Cheers.

Epikk

Thursday, March 25, 2010

How many WLs does it take to kill a Shammy

So, I was effing about in Azgal's T1 with my male AM (Tryharder) to pocket Mike while he ranked his new slayer (Epikk) when I spot a battle waging in the middle of the warcamp. Now, I've seen wc guards be useless before but never to such an extent. Turns out 3 rk 10 shammys (trials, no doubt) found a neat yet completely obvious way to storm into the Order warcamp. All the non-Hero NPCs punched and spat at the greensters to no avail and the Heroes were scratching their virtual nuts looking the other way.

They got a pretty decent amount of kills in before someone asked for help in /1. I guess it must be a different kind of satisfaction, being an OP trial.

Luckily for us, or maybe not as much as I initially tought, it was Psych's bday. Happy birthday Psych! (BTW, I have no idea who Psych is) and his fellow guildlings threw an event just for him. And so it was that 16 members of The Asguards all rolled WLs and happened to be nearby to help with the shamy crysis. The whole thing reminded me of Kill Frenzy's WAAAGHMAGEDDON. Only less epic.



Make sure to visit Bootae's Bloody Blog for more Kill Frenzy videos.
Make our dreams come true indeed.

So 16 WLs + 16 Lions + Renown Trainer + Random Orders = Win, right?
Not so much. It took a considerable amount of time to down just one of the buggers. Alot more than what I would've expected. Im considering just skipping T1 entirely from now on and plvl straight to T2 just so I don't have to deal with trial accounts. Considering there are already trial guilds and whatever, I just don't have the will or the intestinal fortitude to deal with organized OP toons while babysitting the headless chickens on my side who are just learning the ropes.