There's bits and pieces about this scattered all over the place. Enough to get my mind crunching some ideas, but not nearly enough to give us definitive knowledge about the stuff.
It's obviously Skaven themed. That much Andy and Carrie have disclosed and it's one of the few questions that they have openly answered.
Andy put up a thread on the official forums for people to ask questions and he's been answering them (you can read it here) and I find it funny that he openly says "no" to subjects like the racial capitals, but he says "we are not ready to discuss that" to things like fortresses.
One thing is for sure, I was thinking of how cool it would be to bring the Fortresses back but in another area, and have them host relics like the DAOC ones, but he already said that there are not going to be Relics as they don't want to give the strongest side even more power =(
What follows is a rant about what I'd
love to see as the result of 1.4 and the RvR packs. It's based on the information that I've read online, but it's more of a wishful thinking rant than a factual future.
According to the concept artwork (that you can see above) the new skaven area looks like it could be a network of underground tunnels.
Add to that the fact that they say the new area is going to be part of the campaign.
Also, on the forum thread i linked to before, one person asked "where is the new area gonna be situated on the world map?" to which Andy answered "it's going to be on the world map" (or something in those lines)
At first i thought he was making a smart remark, cuz obviously everything on the world is on the world map... but then it got me thinking...
what if the new skaven area is BELLOW everything we already know in T4??
think of this... there are 3 pairings. each with 3 zones. making a total of 9 T4 maps that are RvR enabled.
The new area could simply be a chain of tunnels that go underground, bellow the T4 as we know it today, linking all tiers and all zones together. A mesh of pathways that have diferent exits for each one of the 9 maps we have today.
They also told us that they are keeping the keeps and the BOs but they're gonna change the way the campaign advances, and that they're removing some of the locking mechanisms for the zones.
AND they wanna break off the zerg.
So. with all this in mind, my idea is as follows.
Imagine there are no zone locks. Only Pairing locks.
to lock a Pairing, you have to controll all BOs and Keeps on that pairing.
but the zones themselves do not lock. and you don't need to advance from Chaos Wastes to Reikland to lock the pairing.. you just have to controll it all, but in no particular order.
Let's consider that destro starts taking keeps and BOs in Chaos Wastes.
We take both keeps and all BOs.
We don't lock the zone cuz they don't lock anymore
We decide to move on to Praag, so we send some Warbands there to take the keeps and battle objectives BUT!!! we must leave some warbands behind in chaos wastes to defend the already controlled keeps and BOs because Order could just run back and take them away from us.
BAZINGA!!!! the zerg is broken. we need to split our forces to be able to defend shit :P
Now.. we manage to take control of Praag as well, and we try to advance into Reikland, but there's order there.. so we end up having a big fight... and obviously, as order is there, people in Chaos Wastes come up to help... leaving just one warband to defend Chaos Wastes (you twats.. you're gonna lose us a zone!!)
all of a sudden... ZOMGFACEPALM!!!!
a warband of Order goes un-noticed through the skaven tunnels. they go right into Chaos Wastes, where there's only a warband of Destro there trying to defend everything... MISTAAAAAKE!!!
all of a sudden there's order in chaos wastes and in reikland.. and Destro is sandwiched between those two zones... the shaaaame.
only way destro could have prevented this??? by having a warband of destro controlled skavens roaming in the underground tunnels, trying to catch order as they were trying to sneak by!!!!!
so. bottom line is.
no more zone lockings.. you can controll any BO and Keep freely of zone locks, and if you manage to capture all of them, you lock a pairing.
underground tunnels that you can use to stealthly go from one zone to another zone, and the oposing faction can try to block your way by playing skavens
that's what i'd like =)
Creamy Glory indeed.
oh yhea, on another note. to use the tunnels you'd have to gain access to them. the side that has access to them can roam them freely, and the side that doesn't have controll can only go there as skavens, to prevent the other side from using them.
that's all
cheers