Down But Not Out
More interesting things about both WAR and other games and... other flights of fancy: all of this and a less offensive blog design might be found here.
Wednesday, December 15, 2010
•Khaine’s Embrace: The base healing value of this ability has been reduced and its cooldown has been removed.
•Khaine’s Vigor: The base healing value of this ability has been increased and its duration has been reduced.
I mean, how hard can that be to fix? It's like the iPad's Safari not having a "find on page" function. Inexcusable. Or that I now currently have 15 "Wots a Subject?" mails in my inbox. I don't need them, I don't want them and I'm pretty sure I've completed the damn thing already.
While I'm here: Marauder=ganking goodness. I'm taking revenge on WLs everywhere. I'm only rk 19 but it's been great fun so far. Solo locking t2 zones for the influence weapons is a tad boring but when I find a little opposition its marvellous. For once, I don't have to worry myself with the survivability of me and my team mates. I can just run out and get killed.
Wots a punchline?
Monday, December 13, 2010
I've got xmas presents to buy, no mey to buy them with.
I've been ranking a Marauder, he's rk 17 now and I'm fuckin lovin it.
I have to get my cat castrated or whatever you call it. His balls must go.
Have to go buy bedroom furniture so we can stop sleeping in the guest bedroom.
Must make a doctor's appointment because I had a numb-finger episode, which is really scary since I had a half-face-numb-for-two-months episode.
I have a lot on my mind.
Be back shortly.
Monday, November 29, 2010
Shortly after the patch first kicked in I got my faith in the game restored. And it only took one man.
We went in a city siege, even though I'm always reluctant. I dunno, it seems they either leave or we do. And if we don't we're all about the fail. But I had nothing better to do so in I went, guns blazing and heals aplenty.
As luck would have it, we were being led by one who has been aptly referred to as Caligula. General but-kissing aside, I always liked Caligula's leadership style. There's no second-guessing, there's no questions asked, there's no sentences that sound like questions but really aren't. There's no pussy-footing or beaver-tickling or things of that nature generally. There's just stfu and do as you're told. You know, like war should be.
We arrived a bit late, first stage was already well under way. We were up against God knows who (well, maybe someone remembers but I sure as hell don't) and, I must say, I was impressed. With our flanking tactics we absolutely murdered them time and time again but they knew what they were doing. In the middle flag, they took out the cannons, wipe after wipe. Then they fought over the bomb, stopping us from defusing it. Then they split us up to take Lyceum and the Outcrop. And we murdered them again and again and again but never did they faulter.
If I remember correctly we eventually won on the second stage, us being able to save Engra when he was down to 10%ish and the third stage, simply because there is no great mechanic there. You just kill.
This turned out to be not just one of the best city sieges I've ever been in (just because it was challenging for both parts) but an opportunity for me to rediscover why I like the game at all. It's not something that can be put into words, or at least not any words I know of. It just felt right. We all came out of that instance completely fulfilled. We couldn't have asked for anything much better than that.
Also, one good thing about the patch was that I got to leech almost an entire renown rank during the weekend (in a VERY casual gaming schedule) simply just by idling in The Maw while waiting for Eternal Citadel pops. Yes, you know what I'm talking about.
Wednesday, November 24, 2010
Anyway, this started off as a 3 person blog that rapidly turned into a 2 person blog when our esteemed Nirvaesh stopped playing.
Now it's going to turn into a one person blog as I'm off in search of a diferent land, leaving Sara as the only member of this blog.
By no means i intend on stop playing. Far from it. Actualy, I intend on playign evenmore than I have lately, I'm just gonna move my rantings to a diferent place.
From now on, besides checking Super Effective, take a peek at Tea Forks as well as that's gonna be my rambling spot from now on.
I'll be sure to deliver a fair ammount of Choppa related stuff, alongside some
Tuesday, November 23, 2010
I've waited. I saw. I am not terribly impressed. Let me split this up in Pros and Cons (Pros as in "damn! he such a 1337 playa"; Con as in "convicted for the crime of sucking").
- And what of the AH? No changes, I think. Don't think I actually checked but I at least read nothing about any changes. Which is a shame, really. Seems you can search for less things than before, most searched stats aren't searchable, (powers and crits) and you still can't searh for repairables. Plus, I have the distinct feeling I've been purchasing stuff from people I don't much care about.
I have to say, all of this reminds me of Ragnarok.
Not the end of the world or the spaceship. The korean MMO.
Let me explain:
It was my first ever MMO, possibly to your dismay and disbelief. I never played in the official servers, though, we played on a private free server. Drop rates and XP gain were faster there and, for a while, we were happy. But soon the "doner" factor started taking it's toll. You see, like any F2P game, people who chose to donate were quite OP and strut about like they were all that, discarding the best gear on the floor around us, like the french kings of old. We felt left out of the rain and, eventually, we became doners ourselves.
To a lesser extent, I wonder if this is what is to become of those that, unlike the most of us, won't buy the packs. I hope not. But people running around IC with useless two-headed gos between their legs reminds me of those colourful wings RO players could buy to look purty and be imba.
Fret not. I don't see myself dropping the game anytime soon.
But I'd love to see some changes, for the feeling of disappointment to go away.
African-descendant person born equal under God and/or possibly other deities of the same religious nature now and for all time, PLEASE!
Thursday, November 11, 2010
His renown rank is shameful, sitting now at 30. But I have high hopes for it. Squig Herders have been treated with a bit of indiference among the RDPS classes (not so much as Magus but hey, they're no Sorcs). This is why I leveled one, the same reason I have a 40/52 Magus. I wanted to see for myself what was so wrong about it.
This must've made him mad and I totally sympathise with his plight. But the thing is, although I'm a few months away from being able to wear that, why should I be less entitled to have it in my bank waiting for me? We're both paying customers, aren't we?
Some people believe only people that can wear certain gear or are relatively close should be able to roll on it. So far, Mythic have disagreed and I salute them for it. I got my first Royal crest on my main when I was rr35 and I still can't use any Sov but, by golly, now I'm within earshot of finally spending it. Who's to say that in the near or far future I won't be able to say the same thing about my squiggy? Me and any squigster who is close to 80 are paying the same monthly fee and have, for the same price, acquired the same rights.
The thing is, the time we've spent on a specific character does not entitle us the acquisition of loot, it only determines if we can or cannot wear it. The acquisition of such loot is determined by wether you've paid a monthly fee, and can thus play the game, and dumb luck on drop rates and loot rolls. It's not an optimal system but I think it's fair.
Same goes for the new sets and renown ranks. If you're willing to pay extra for those ranks, you're willing to spend extra time to get them too. If you're not, you're not. It's like almost any other game out there that provides its player-base with new content, only this one seems to be much cheaper. Am I making much sense? I dunno anymore, but I think I got my point across. I ninjaed a Sov piece and I'm sticking my middle finger up. As for the new packs...
Friday, November 5, 2010
Thursday, November 4, 2010
They were fighting a losing battle, of that he was now sure. The hordes of his opponents had flooded in through the postern and trampled what little opposition they had encountered. It had gotten to the point where they were carelessly rushing in through the front door, counting on the assistance of their health dealers perched on the inner walls. He looked up dismally as gigantic orcs in ragtag armour taunted them from on high, defiantly taking all they had to throw at them with apparent ease.
He picked up a brave elf from the oil-flooded gate who was up no sooner than he was rushing back to the fray, only to fall victim to a pit of purple shades.
"Door is almost down," came a voice from the gate that fell a bit short of enthusiastic. The words broke the spell that kept Grumpi fascinated with his friend's attributes and he prepared to give it his all and, at least take a few of the foul things that crowded the keep down with him.
Tuesday, November 2, 2010
For a DoK, HoTs are commonly overlooked and I can understand that. They only have two of them and they're not very good (or so I hear; feel free to prove me otherwise). Instead, they rely on their nearly spammable, short cast-time group heal to be extremely effective in a dire pinch. This is their strength as a healer. They're fast about it.
Zealots, on the other hand, are not as quick and their most powerful heals will take twice as long than a DoK's group heal. Thing is, we have more of them.
Tzeentch's Cordial is also quite a powerful tool: not only have I seen it crit for 1k, you can now also equip that tactic that makes each tick capable of procing a 1k armor buff and a 10% less armor penetration shield. This can dramatically increase the survivability of a targeted DPS or healer.
Imagine this scenario. A tank has valiantly pushed onwards to disrupt the enemy's backlines. Immediately he is focused by whatever defenses they left there but a small force continues to beat down your own backline. Chances are that your tank is out of groupheal range. But it's very difficult for him to be out of single-target range as it is one of the longest (150 ft) in the game. So, if you just HoT him up with both LA and TC, he will be getting ticks of about 500 from each, a bit more if you're lucky. While you spam a bit of DoP to keep yourself and fellow healers up you need only the occasional Flash or Elixir to keep said tank productive, bearing in mind that tanks in backlines are very often ignored until it's too late. Even if he goes down you have earned extra renown and have kept enemy healers disrupted by proxy.
Also, in a PvE situation, HoTs can surely make a difference.
If you're in a situation where everyone and everything is taking damage, Group Healing is your Friend. Group Healing is so my friend I'm even specced all the way up Dark Rites because of it.
But HoTs help. And they can help a lot. And if you're leeching for renown, HoTs are more than your friend, they're your lover, your better half, your soulmate.
Keeping yourself alive: A few tips
Lets brush up on our survival skills.
First of all, learn to detaunt. Detaunt causes your targets to deal 50% less damage to you so, if u see a Slayer coming at you or a WL getting ready to pounce, detaunt before hand. Most of them like taking a great big bash at you right at first so you panic. What you can do is cut that damage in half and get a bit more protection on you, more specifically,
Embrace The Warp: like detaunt, reduces incoming damage by 50% but it is time based, not anything else. Plus, it stacks with detaunt (unless I'm terribly, terribly mistaken) and it makes you unsetbackable - and I know that isn't a word - meaning you can cast Elixirs on yourself and they won't be set back.
Be aware of your surroundings. Hide behind a tree or a wall, keeping in group heal range of the rest of your party.
If a tank suddenly breaks for your healer cluster, move to the side or towards and past him: there's a stagger inc.
Keep in mind that healers will die. Sometime's there's no way around it. People will die in WAR and healers will, ideally, go down first.
Err... I've said most of these things already. You might find more useful stuff here, here or generally here.
EDIT: Btw, HAPPY 100 POSTS ME!!!
He immediately resumed his attempts of exploding the gigantic bowl of steaming oil that poured its foul contents at regular intervals and, slowly but surely, was syphoning the health of the door's assaulters. He soon realised he was hitting nothing but the bowl itself and what little of it he could chink away was being quickly restored by unseen defenders.
He grunted as he received reports that the small resistance at the postern door had been overrun. He turned his fire to the main door, mindlessly hurling the countless bouts of the same spell at it, taking almost as much from his own life as from the sturdy wooden gate.
Suddenly, he felt a sharp pain on his ankle and, as he fell on his face, he noticed the Chosen laying on the ground with his teeth clenched to his leg, blood quickly soaking the surrounding robes, its red suddenly enriched by his own vital fluids.
As he lay dying, Parsley said something he didn't understand.
Tuesday, October 26, 2010
"Stand firm, men! Hold the line," he yelled, while equally brave men, elves and dwarfs toppled over around him, dead, at least for the moment.
He held strong to his shield as he felt his life draining and then quickly refreshed in overwhelming waves of blessings and curses from varied gods. He could hear battle howls from Greenskins and Chaos warped men and women from the other side of the door as they toiled away, relentlessly building up the defenses that were sure to destroy his efforts.
"Door is almost down," he reported, trying to hold up the morale of his companions, knowing they would owe what little victories they could muster to the dumping of their combined sheer force of will at a critical moment.
In a moment, the door collapsed and his nose greeted the black gleaming horned helm of a warrior. In his eyes he detected the grin of one who is sure of his victory but Tebas wasn't going down without a fight.
Monday, October 25, 2010
So, what I did was:
Tactics: Divine Fury (yes, I ended up using it after all cuz, frankly, I don't need to switch back to healing when in a premade with (an)other good healer(s)); Chager's Touch (the heal debuff is as sweet as I expected); Waves of Chaos, Scourged Warping.
I had to turn on Duff timer, which I don't usually use with my healer, so I could have some visual input of when Scourged Warping ticked and to check the efficiency of Changer's Touch.
I am pleased.
I would recomend all you Zealots started switching to DPS as well, if the battle is going in your favor.
Thursday, October 21, 2010
Wednesday, October 20, 2010
"Well, what now?" asked Rose, sporting her new Carcass Guard and overhealing the group to test out her new abilities.
"I would suggest getting out of these sewers first," Sage chimed in, sounding overly calm for one covered in slime and nurgling bits.
Mary appeared from behind a rock that hadn't been there a minute ago and unfurled a scroll she produced from... somewhere. "Says here one of our keeps is being attacked in Reikland. Might be worth taking a look." Her eyes glinted at the prospect of a few real kills, against opponents with real talent, something far from the mindless charging of the dirty beasts she had spent the better part of the hour cutting down.
"Yes... Sounds good," nodded Parsley, eager to try out a new skill of his own device. His companions rolled their eyes until they turned white.
Monday, October 18, 2010
I've been trying something different, not necessarily good, but I've quite ejoyed it.
I could feal the evil glares as other players started noticing the Scourge coming from my focus so I tried to not switch to DPS tactics very often, remaining in healer-friendly tactics and only turning on the harbringer once in a while.
But I've been thinking of completely rehauling my specc to slot in some new goodies and possibly make my Zealot a true force to be reckoned with while DPSing.
Friday, October 15, 2010
Will have more interesting things to write about tomorrow, I hope. I'm just hella booooored ATM.
Thursday, October 14, 2010
This is massively delayed, I know, but here it is
Epikk's Choppa Build and some more stuff!!! (AKA big wall of text incoming)
I'm gonna split this up into a few sections in order to cover Mastery training, Renown training (even though this part will get changed when 1.4 arrives) and gear, so, let's get started.
Might up to 5 for 102 strength
Blade Master up to 3 for 30 Weapon skill
Oportunist up to 2 6% crit
I went full Hitta with a dash of Savage, meaning I spent 17 points on the Hitta tree (getting it to 15 and buying "Bleed Em Out" and "Strong Finish" on the way) and 11 points on Savage (got "Wot Rules?" and "Can't Stop Da Chop")
Currently I'm runing with a mix of Invader Darkpromise and Tyrant. Will change to Tyrant/Warlord only in a couple of Renown Ranks but that's still to come
Head and Shoulders are Tyrant
Hands and Belt are Invader
Chest and Boots are Darkpromise
The reason for this is to get the two STR bonuses from DP and Invader plus the wounds bonus from Tyrant.
The added crit from shoulders and boots together with the MP from the gloves are very nice.
Obviously, MP talisman on gloves, and crit on shoulders. The rest i slot STR.
I'm going with a "Krogengz, Cutta of Doom" (City bag) on my right hand and a "Titan's Choppa of Anathema" (Invader insignias weapon) on my left hand.
The Cutta of Doom provides some needed MP while the Anathema one gives out some more MP and a little bit of crit.
Cloak and 2 glyphs from TOVL. Still haven't been able to get a Panahasi though, for the MP and the 4 piece bonus, so, the other 2 jewelry slots are filled with an Executioner's Ring and an Icon of Assassins for the Nehekharan set.
Brute Force: 160 STR
Wot Rules?: exhaustive blows no longer remove rage
Flanking: Added 15% damage when attacking from sides or back
Strong Finish: Increases crit chance with Hitta abilities by 15% and decreases my ability to defend crits by 10%
As you can probably tell from the tactics, my main focus is spamming abilities that require rage, and are from the Hitta tree.
Abilities and rotation:
First of all, my Hurtin' Time is always on. I realy don't care if it damages me,
because the added damage that it provides is simply too good for me to not use it.
Other than that, I run things arround Reckless Blow.
Now, every one and their mothers bash me for using this cuz, as most say, "it's a crap ability because of the 5% penalty on getting critted and you can do almost the same damage with Slasha or Go For Da Soft Spot", but more on that later.
By the way, I rarely run alone. I'm usually either in a party or warband with guild mates, so, my buid has that into consideration, and I allow myself to suck on survivability because I know there's a healer somewhere that's taking care of me.
I wouldn't dream of roaming solo with this build. I'm just too squishie with it.
Anyway, getting on with stuff.
I revolve arround 2 main abilities, wich are Bleed em Out (sweet SWEEET DOT) and Reckless Blow. No matter what kind of oposition i get, these two are the ones I rely on.
So, as I said before, I run in groups. That being said, right before engaging, I usually kick Git Stuck In. The 35% AA haste for group mates is precious and unless everyone has a speed lower than 1 second, it does make a diference (even though most people won't notice it's magic).
Right after that, there's a 5 second gap that I hate... the 5 seconds it takes for my rage to build up.
So, before i have enough rage, what usually goes on is Slasha -> Slasha -> Bleed Em Out -> Can't Stop Da Chop -> Go For Da Soft Spot
Slasha's debuff stacks, so I try to get at least two in there right at the start of the fight.
Bleed Em Out starts ticking in slowly but it really does a lot of damage in total
The reason I spit out Can't Stop The Chop (for the healing debuff) only after 3 hits is that I really wanna take advantage of most of it's timer. It wouldn't really make a diference for the target's health if I had used it as an opener instead of when I do because even at 50% heals, a decent healer would be able to out heal my Slashas and the first tick of Bleed Em Out if they went in after CSTC, so, this way I just get 2 debuffs in and the first tick of a DOT, then the heal debuff, just in time for the big strikes to go in together with Bleed Em Out's bigger ticks.
Go For Da Soft Spot should already damage a lot at this stage cuz of the toughness debuffs
After this roll-out, it's time for the massive damage.
Reckless Blow is ready to use!!!!
Ok so, it deals a lot of damage. It's actually my most damaging ability. But it does have the drawback of debuffing your chance to be critted by 10%, which can be a pain, so, after aplying the first Reckless Blow, remember to toss in a Try 'An Hurt Me to reduce your target's chance of critting you by 100%.
Yhea ok so the other guys arround your target that you didn't debuff will still proffit from your chance to be critted, but hey, that's why I run with good healers :P
Anyway, after this point, it's just a matter of working your stuff arround Reckless Blow. Just keep spamming it, while reaplying anything that needs to be reaplied (like Git Stuck In when the cooldown ends, Try 'An Hurt Me whenever you change targets, CSTC when the heal debuff ends and most importantly, always have a Bleed Em Out runing on your target)
I forgot to mention something... Obviously, knock down your opponents whenever possible. This is also one of the reasons I have Wot Rules? slotted. The knockdown needs rage and I really can't be caught on a situation where I need a knockdown but there's no rage to use it because of some other ability I just used, and the same goes for the other way around... can't really be negated of a knockdown just because I used a Reckless Blow.
END OF UPDATE
With this set up I currently run at 33% crit (counting in the crit tactic for the Hitta tree abilities). I have had higher crit rates at the expense of other stats, but to be honest, 33% already crits enough.
All in all it's not an awesome spec, but it's what works for me right now. It's obviously extremely dependent on gear (reason for which I won't be able to wear Warlord untill i'm RR69) but then again, what isn't?
And I think that's that.
thank you for your time reading through this wall of text,
Monday, October 11, 2010
Thursday, October 7, 2010
"I would never do such a thing."
"I know you know what this means as I know they know as well as I."
Rose smiled openly and chipped in:
"It says here," he started, "that the general tanking population has accepted and, in some cases, even welcomed this new decree."
"And the rest of us are quite happy with it too," Mary's head whispered as it appeared from the foliage of a low-hanging tree.
"Yes... I guess... There's nothing for it then."
Parsley put away his favourite weapon and sprouted from God-knows-where his shield and meager sword.
"We really need to find you a better one of those, meat shield," Rose helped Parsley to his feet and started to dust off his battered shield. "Now come on, try it out."
Wednesday, October 6, 2010
Monday, October 4, 2010
I haven't mustered much strength to porperly play WAR as of late.
I did dabble in a Single-Target specc. I was not impressed. The boost to my Single-Target speels wasn't as significant as I'd hoped (mostly because it was pretty high to begin with) and... well, I just didn't feel like I was in my own skin. My advice would be, if you wanna experiment with new speccs do so before you've been playing the same one for nearly two years.
But, I'll be honest, seeing as I just hit rr69 (kinky, isn't it) I'm gonna give my Zealot a rest and play my Magus for a while. I'll try the single-target specc on him too for... two reasons...:
- I've heard say it's awesome
- I need a change before the change.
Tuesday, September 28, 2010
After playing on Ehone for about an hour I finally managed to get my oh-so-elusive Darkpromise Footwraps.
The only logical conclusion is that the old house was jinxing me. Many thanks to Anngrek for letting me take her place for the first wing.
And although my return to WAR wasn't the best (what with me missing the renown boost and all) I have teh best guild leader ever.
Ever. He even sings when I ask him to.
Monday, September 20, 2010
Thursday, September 16, 2010
"As long as you're staying near the turret/daemon, the buff will build up; if you move away, it'll drop off. If you move away and then Redeploy the turret to you, you'll see it start to drop off a bit and then promptly begin building right back up again once the turret "lands".
And so I've heard say "boohoo, so not enough. I have no reason to spend 2s cast time and God knows hosw much AP (cuz I don't) to summon a meat bag that might give me a small dmg boost if it survives the flow of melee BWs inc to my position"... or something similar. Well, I think its's only fair tro stress out some other things that were disclosed. And I paraphrase:
- This does not involve tactics at all; the damage bonus is a passive benefit of having a turret / daemon out.
- Giving the magus/engy access to a loner tactic is not something that we're looking into at this time
- A network of multiple benefits (like a different aura based upon what you are doing) is something that we're more likely to do as a tactic - we are intentionally aiming to keep the passive effect clean, simple, and straightforward. Additional effects with more subtlety and/or complexity are definitely a possibility for future changes, but aren't necessarily our goal with this specific design.
- It's possible that buildup and/or duration timers may be adjusted in the future, but it's not on our plate right now.
- I currently hope to have these changes in 1.4 (with the caveat, of course, that plans and timelines are always subject to change as needed). I make no statements as to whether "in 1.4" is before or after RVR packs. =)
- Going after the enemy's turret / daemon should be a valid strategy to try and hinder them, as long as the turret / daemon has enough Hit Points to ensure that someone going after it is really focusing on it, rather than just tangentially happening to kill it via incidental splash damage. Ultimately, much of the number-tweaking will be impacted by PTS results and feedback.
Cmon, we all have a WL in some server going like: