Down But Not Out

This blog will now be solely dedicated to mediocre fiction I write about Warhammer Online: Age of Reckoning.

More interesting things about both WAR and other games and... other flights of fancy: all of this and a less offensive blog design might be found here.
Showing posts with label LV. Show all posts
Showing posts with label LV. Show all posts

Sunday, July 25, 2010

Zealot's Guide to Lost Vale: Right Wing

Long overdue, I know, but it's been a long time since I've been there. But as I managed to do a successful full run today, events are still fresh in my head so let's begin by spewing them out already. Too bad I forgot to take any screenies of it so random stuff from previous runs will just have to do to mitigate the 2k crit from the WoT.

This was my build for this run. Currently wearing some Warlord, one piece Tyrant (with +4% heal crit), a Cowl of the Fist and 4 piece bonus from Sentinel. For jewelry I use the ToVL glyphs, o LotD Cape, a purple bag city siege weapon and a rr55 SC focus (Apostle's Focus of Anathema. A bit over-geared for this but there you go.

Also, remember to start off battles with your Morale 1 on the bosses, followed by the Harbinger (pre 1.3.6). Although they won't understand why, dpsers will notice a boost in their dmg output.

--//--

Once you're done with the spider boss you come up to the beach again. First-timers must then return to the beach and deliver the quest at the Eversissy again. On to the right wing.

Throughout the wing there will be little neutral Pain Sprites. These cast an AoE silence if aggroed so either make a point of killing every one or just avoid them entirely by cutting down on the AoE. First few tree-like mobs are easy enough. If you find their hits too strong (and they will almost definitely hit you) just detaunt them or Embrace the Warp. I find that a bit overkill for such little damage.

When you come to the stairs make sure everybody moves together and ignore all the mobs until you reach the great Treekin/thingy at the top. You must do this because a barrier appears at the bottom of the stairs soon after the first person goes up.

Moving right on to the first boss.

Chul, the Tosser

Chul crits you for over 9k. You have died.
No, actually Chul is kind of a sissy. The only thing different that he does is that he randomly tosses someone down a great pit. There are quite a few lizards at the bottom. Anyone tossed down should just run up and alert the party of incoming mobs at which the OT or any dps should focus on getting them off the healers while the boss melts away. Otherwise, just keep the main tank HoTed and make sure to through a Leaping Alteration whenever it's off the cooldown. He might silence you for a wee bit. If you're having trouble healing this it can save your lot's asses when you get silenced. Gratz on the almost free loot. Talk to the NPC. Move on through the river.

There is a cave to the right here. It's filled with Gorgers (I think they are). At the top and after a bridge you'll find the next boss.

Larg, the Stomper

Get every single person in the room. Tank&Spank him down. Once in a while he'll start stomping the ground for a small amount of damage every second or so. Just detaunt him if need be. Otherwise, heal as usual. Moar lootz!

Once done, get back down the cave and continue forward towards the patrol of Ogre&puppies. Soon after that you come to a set of stairs that can be tricky. I've wiped on these stairs a lot (and I do mean a lot) until I found a way around them. Be that as it may, the way we did it was: we pulled the first group a bit away from the stairs and waited for the scout to go get the second group. We then proceeded to take that group down, still away from the stairs, before moving on up. I must admit we had pretty well geared healers and 3dps so this might be more difficult with lower dps and less healing output. Alternatively, I believe all you have to do to make this easier is kill the scout before he gets away. Try quaking or any kind of knockback/snare.

Once you're through with the stairs, you'll want to enter the second opening on the right, when you get to the ruins by the cliff. Inside you will find...

Butcher and Gnoblar, The Married Couple

These two are the reason most parties do the dungeon with two tanks. Don't ask me what to do with all the items that supposedly help in this fight, I wouldn't know. Stand in front of the tent or inside the hole in the wall, it won't matter much. The tank should tank the Butcher by the left wall, with his back (the tank's) against the wall. The other tank, if existant, should tank the Gnoblar on the opposite wall, near the dirt pile. All they have to worry themselves about is killing the Gnoblar at Butcher's 75, 50 and 25% hp and retaunting the new Gnoblar that spawns. What you have to worry about is the heavy damage the offtank beggins to suffer when it is time to finally kill him. Being specced high in Dark Rites helps in this fight but, if your OT s a bit squishy it might not be enough. And you can't afford to let your MT get hit for too much either. Just focus heal on the OT when he magically jumps to below 50% hp and group heal them both until the gnoblar is down. When the new one spawns, keep the OT perma-HoTed and focus on the MT. Should do fine.

Hug the wall, past the bridge. Careful because the trees in the bridge dump AoE pools (they look a lot like Mistress of the Marsh) that can really hurt.

Once you get to a platform thingy have players all stand in one of the stone cyrcles. As a Zealot, stand on the one to the far left and let the MDPS stand on the ones to the right. They kill the mobs, you probably get silenced a bit by aggroed sprites. Mobs dead, speak to NPC, move on to the hardest boss of the right wing. After you kill all the tree mobs you might want to aggro a Pain Spire to have your tanks build up morales until they reach Morale 4. This way they can easilly withstand the first blow oooof

Gorak, the Fugly Electrician

At the beginning of battle (after you kill the Sprite, and please remember to or you'll be silenced for most of the fight) make sure everyone is well spaced out and avoid standing close to one another.
This boss has two stages. The first stage he will do frontal cleaves that do pretty heavy damage to anyone caught by them. So keep the MT HoTed and keep dishing out your big ST heal. Due to my Blessing of Chaos I can have this one crit for around 3500 hp so it really helps with the cleave business. Once you see him take the, what I like to call, "taking a dump" position, detaunt him. He will knock everyone back and hit people with a ball of lightning that can eat out half the health of squishies or more. I remember that he deals around 500 when detaunted. I would assume unwarded players are insta-gibbed. This attack is AoE so if someone stands next to another they'll both get hit, hence the spacing thing at the beggining. Time for heavy group heals. Don't bother with Morale 3 as this is a magical attack. Right around the time your detaunt ends, he'll revert back to cleaving as usual. Focus on healing the MT again. This is one of the few bosses in here with an enrage timer. If you don't kill him around his third lightning stage, you will die.

If you succeed, congratulations. NPC, moving right along. Place your self res as soon as you encounter any mobs as this boss aggroes without being attacked or taunted or anything.

This... is... SARTHAIN

Once you get in the wooded area, move left. Place one of your dpsers in the first clearing you find. Keep moving forward and place your tank and mdps here. See that stone near the water more to the left (if you're facing the boss)? Place a rdps there. These should be their positions when they run out. You don't need to have one but more on that later.
You all jump on to the island (although you have the range to not do so if you prefer) and dps the boss heavily. You'll notice some text going on about how Corruptors spawn and channel power and Bob Loblaw's Law Blog. Just keep AoE healing the grunts in the middle. Once they all spawn have everyone take their appointed positions. If someone gets rooted they will take slight damage in very fast ticks. Just Flash them back up. Anyone rooted will be silenced though so place a HoT on yourself when the rooting phase is on. Once the shield is down around the Corruptor's the dps need to be quick about it to get them down or else they will heal the tree back to full health. Just DoT and debuff them as much you can. When done with them wait for the timer on the tree to run down and then everybody moves in again. If you move in the water before the timer runs down you will die. Well, not necessarily but quite probably. Just avoid the water at any cost. Ranged abilities are ok during this phase though so feel free to mangle it with your UBER Scourge...
Anyways, that's pretty much all there is to it. Not much for us to do here except debuff the targets, group heal while in the island and save rooted people.

NPC back at the beach and...

YOU'RE ALL DONE! Congratulations. Be disappointed. Well if you had my luck you would be...

Cya next time.

Monday, July 19, 2010

Manor Whoring... I Mean, Holding

Got some 60% renown defending Manor in Eataine today, which put my total up to 1 and 1/4 rr in one day.
Also did one wing and a half of LV, one Altdorf siege and several scenarios. Getting close to rr 64 wich would mean me wearing my first Warlord piece but it's not worth it alone 'cuz of the set bonuses.

And here is, my moment of Zen.

Wednesday, May 5, 2010

Zealot's Guide to Lost Vale: Left Wing

For your learning pleasure, I took part in one of the most god-awful runs ever. Just to take notes, of course, as nothing ever drops for me. Oh wait, something did drop. Two more belts, me now having 3 of those and a pair of gloves. Ain't I joyous. The run wasn't bad cuz we had a bad group. The run was bad because we barely had a group at all. I found a BO, a Choppa, a Shaman, a Sorc and a WE (f u Shadowlost, giving Kill Frenzy a bad name). You will note the absence of an OT. I did. But I was alone in my worries so I let it rest.

Long story short, the WE misteriously disappeared after the first boss (we found a BG to help out but he left after the left wing was done), the Sorc had to go tend to his/her daughter, the Shaman logged off mostly at the same time so I managed to find another Choppa (the so far ever-patient Bösewicht, which has been in another fail-run with me before) and Gwaan, our main and only tank, brought a Squigster and another Shammy from his guild WOLF HOUNDS. We managed to complete the first wing and clear the path to the third boss of the second.

But let's get to the Zealot part of this post.
(NOTE: whatever I call "Gors" might not be Gors at all. They might be... Ungors or some centaur-like thingy. They go unga unga so I call them "Gors".)

Tactics: again, same as before. Discipline, Subtlety, Restorative Burst and Blessing of Chaos.
Morales: Tzeentch's Talon, Eye of Sheerian, Divine Protection, Alter Fate or whatever. I don't really care for morale 4's for Zealots. I think they're, most of them, crap. If you disagree please show me the light as I am currently very disapointed in them. Needless to say, have your selfres up for bosses and be sure to die away from their spawn point and advise everyone to die quickly if you're gonna wipe.

Ok, make sure everyone has been there before and, if not, make sure they have the Blood of the Vale quest that Hellebron in the Palace gives.

Buff up but don't bother mounting up. You take a few steps in and, in the distance, you'll see an Elf going something like "OMFGWTFISCHASINGMEGETITOFF!" and then a big worm thing pops out. No big tactic here, just heal through it and it'll go away. People new with the quest, go back to deliver it and get the next bit.

Beginning of left wing, kill a few scorpions, a few Gors, heal right through all that crap until you come to the lake. The big lizard boss should be right there in the middle. You should stand next to the boulder that has a shard behind it. You can even stand on top of it.

Lake Lizard

Be sure to keep your tank(s) hoted and just heal through the sucker. Throw a Morale 1 at it as soon as you can, so it goes down faster, and possibly a Harbinger of Doom too. Choppas deal Corporeal damage, if I'm not mistaken. Crucial though, someone has to pick up the ads it spawns. It's not that they hit super hard but, if no one picks them, you inadvertadly will and will be setback until forever. Be sure to Embrace the Warp if that happens to hold you up while someone takes care of them. Alternatively, Zizzy (can I call you Zizzy? Sure I can) advises you to u se your Morale 3 if you pick them adds up. Should hold you for a while longer but not forever, believe you me.

After the boss, someone take the shard on the left side of the clearing (just don't let it be a WE) and then up the stairs. Beware here. These stairs can wipe. The rest of you must always go for anything with "Pleasure" in their names first, as they add a bunch to your cast-time. There are more shards around, keep an eye out. Pretty soon you're up the stairs and on to another clearing filled with trash gors or whatever and the next boss. Clear the trash.

Big Angry Cloud Boss

The way this sucker works is that he'll always go for anyone who steps on a pink cloud he spawns. And he'll spawn plenty. What I usually do is that I have everyone but the MT standing on a rock (the first big rock in the clearing, before the tent) and the MT drags the beast to stand real near the rock, with its back turned to us. Note: The front part of the rock, not the side or he'll just reset. The DPS can reach it there but clouds don't spawn there. Another viable place is the tent further on. It has a log near it. I usually avoid the tent because people tend to get stuck coming down from it. I've also stuck the boss there once too so, pick your poison. How I ended up doing it the last time though was prolly the most dangerous way. The MT was just running around trying to touch purple clouds while I stood very still and tried not to move just in case it spawned a cloud around me. Eventually the MT died but the OT was sporting a S&B too so it wasn't too bad. Nuke it.

Pass the trunk bridge, make sure ppl are delivering the quest if need be. You'll come to a path filled with spider and spider eggs. You can either have a rdps destroy the eggs from afar or stand near them and they'll spawn lil' spiders. If you've been wiping somewhat destroy some eggs so it'll be easier for ppl to run back *shudder*. Spiders are fairly easy to heal through so just slap down a ritual, a Leaping Alteration and you can even Demon Spittle and Rite of Agony them. There are more shards hidden behind rocks and one near the ledge right at the beggining, to the right I think. There are also two in the corridor filled with eggs. You can spawn two or three eggs at a time and AoE them to death. Kill spiders, push forward. You'll get to a clearing filled with harpies. Clear trash. Selfres on.

Slaanesh Cutie

Stand near the trunk. It the tank is tanking it against the pillar, stand near the front of the trunk, if he's tanking it on the side, near the ramp you came from, stand on the side of the tree trunk. Tank and spank, nuke it. All it does is knockback once in a while as far as I can remember. Oh yeah, some adds do spawn. I don't remember them but I remember looting them in the end. ^_^. Same deal as with the first boss, Morale 3 if you pick them up until the Choppa shreds them. Get loot (or don't if you're anything like me. All I ever get is Heart of Lolololyougetnothinggood).

Use the shards (they're in the quest inventory, just right click them) near the big pillar. You just need 10 to spawn the quest ghost thingy and now you should all have the torch. In the cave to the left is the reason why I started these guide thingies in the first place.

Dralel, the ICritYouToDeath Spider

Clear all the trash in the room. The way this is usually done is: When you get in, Dralel should be in front of you. There's a recess to the right of her with a ramp leading to a blue light. You tank her there. Well, not you, he/she/it/tank-like-thing. Oh and, don't jump off the ledge to get to said ramp. I've seen lot of people get stuck on those rocks. Once she's in position, place yourself with your back to the rock to the left of the ramp, facing the blue light. Your camera will probably weird out (I, at least, feel claustrophobic). Make sure everyone has the torch in their hotbar.

So here's what I've been meaning to tell you all along. Swap out a tactic (I take out Blessing of Chaos) and slot in Waves of Chaos. And here's a rundown of how the boss battle should go.
  • First thing she does is a general knockback. Everyone gets knocked back and snared. That's what the torch is for. You have to use it to be able to move again. She will instantly aggro the first person to use the torch so make sure the MT is quick to use it so you can do it right after.
  • She will not move from her spot instantly so the tank has to work hard to get her into position.
  • Any AoE dps and your Ritual must be on lil' spider detail. Every little spider that reaches the big one gives it a 5% damage buff.
  • Once the spider is on the ramp, place the ritual on the ramp behind it (around where I'm standing in the picture), so that it catches any stray spiders that get past the dps. Some spiders will also come up from behind you so use your Rite of Agony when they do. If you have a Chosen, have it use its damage aura. Spiders only have around 50~100 hp.
  • This is not a DPS race its a lil spider race. Last time I did it, Dralel had a 25% damage buff on her when she died and we still managed it without much difficulty.
An AP banner here will work wonders since you have to keep healing and using your AoE dmg. As long as you keep the tank hoted between big heals, and kill any spiders as they're about the reach the big one, you should be fine.

If the thing would've dropped the boots for me I could be sporting +8% crit heal. But nooo, phantom Marauder got them or something.

So tired of this spider, I swear...

Tuesday, May 4, 2010

Screw you with a stick, Shadowlost

AKA, "Preamble to LV guide: Setting up a party", alternatively "The Run-back Curse: The Beginning". I go with the more insulting, personal one cuz I started this damn thing I can insult whomever I want. Long live the interwebs.

Aforementioned Witch Elf is probably a nice person. I wouldn't know because he/she/it has ragequit on me twice in LV, on the same exact place so we never got to bond. I have the feeling it only needs stuff from the first boss and when it's done it leaves us hanging for a dps.

With this in mind, here's a short list of things to make sure you have when you embark on that sad sad journey that LV can be. If you're lucky and it isn't sad, it ain't the most thrilling thing in the world either.
  • Don't have a Shadowlost WE in you party, destro Nornites. It will only give you grief. It'll collect the shards and then leave after the first boss.
  • Be wary of Shamans. People who play them tend to be very fickle and a have a very short temper. Excellent candidates for rage-quitting.
  • DoKs are nice because their heals are quicker and they themselves are quick. Most DoK players are trigger-happy so they tend to keep moving.
  • Have an OT. At least for the right wing. There's a boss with a gobbo that is almost impossible with just the one tank and million choppas.
  • Be sure to resolve any loot issues ahead of time if you have more than one of the same career in your party.
  • Make sure everyone has at least 2 hours to spare for each wing you propose to do. It's harder to find replacements because nobody wants to start a run from the middle of a wing.
  • Apart from needing on dyes, make sure you all agreed on the loot rules of repairable Remnant equipment.
Next time, expect a post about LV's left wing from a Zealot point of view. Granted, it wasn't the best run to take notes but, alas, I take the runs I'm given and am gifted with extraordinary patience.
Seriously.