* Ritual of Innervation: Increased the Action Point cost of this ability and removed the build time.
* Ritual of Lunacy: Increased the Action Point cost of this ability and removed the build time.
* Ritual of Superiority: Increased the Action Point cost of this ability and removed the build time.
Hmm? Hmm? So all those times you were thinking "where the hell is all that AP I had a while ago" because I get bored of casting a 2sec spell when I could be healing you are now in the past. Yes, I just might be sticking to the AP ritual this time. The one thing I hated the most about it was the longer cast time it had. Made me less mobile and, hence, less happy. Was also reducing my damage output as the circa 20k damage I do each scenario come exclusively from my Waves of Chaos (or sometimes, if we're doing ok, my Windblock) so each time I refused to cast it because I was busy healing I was dealing less damage as well.
So look forward to some happy times AP boost. I'm still not happy that I don't get any AP back from the damn thing as I am not hitting anything at all. Not because I'm not happy about the damage I would be dealing but because RvR these days is too healing demanding for me to do anything else at my level. So I'm not hitting and, in result, not getting any AP back. But you lot are. And I know you love it.
Also, they have changed my favourite HoT ever! Although I might have to give up the afore mentioned Wave of Chaos to slot this tactic in.
* Warping the Spirit: This Tactic is now available at Rank 27. It has been redesigned, and will now give Tzeentch's Cordial a chance each tick to increase your ally's armor and decrease the incoming armor penetration of attacks against them.
These can be the things I'm most happy about with the patch notes. All the rest is kind of "meh". I'm not gonna pronounce myself over the whole Harbinger thingy. I haven't tested it yet. See it to believe it is my policy.
EDIT: Check out the instance number on that screenshot. Kinky.
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