Down But Not Out

This blog will now be solely dedicated to mediocre fiction I write about Warhammer Online: Age of Reckoning.

More interesting things about both WAR and other games and... other flights of fancy: all of this and a less offensive blog design might be found here.

Saturday, May 1, 2010

Zealot's Guide to Bilerot Burrows

So after you fall off the edge of the city and make your way back to the Monolith (we've all done that, one time or another) you get into BB.

First of all, every now and then a "PLAYER starts to feel (or seem) very sick!" That player has to gag or they'll be out of AP in no time. To gag you need to press a button that appears near your granted abilities (like Zealot Marks that I'm sure nobody ever uses).

Same tactics and Morales as above (or below), use whatever linis you want. For this dungeon I like to keep my Mark of Remaking up most of the time. First trash you'll deal with are slugs that can add about 2secs to every cast time. Even morales. I keep it up just in case tanks are just a bit too squishy and can't hold them through the long cast times. Just try and stay away from the slugs to avoid getting that curse/hex/whatever. I believe that, at the bottom of the first ramp you should take out the small nurglings to the left before you pul the mobs in front. Otherwise they all aggro and its too much to handle. Also, I believe there's an armour or toughness debuff that keeps getting put on the tanks that starts stacking up. If so, keep removing it. It may seem like it's bugged and that they always have something to remove. Keep casting Glimpse of Chaos just in case.

Every now and then you'll get a "doggie time" from the MT. This means that he'll pull a big nasty Plaguebeast that supposedly looks like a dog (I don't see it). From what I can remember the tanks Xguard, melee stands back, ranged Doombolt/Plink/Flickering Red Fire it. NO DOTS! Not ever. No freakin DOTS. Unless you're all Warlorded and just doing it for shits and giggles.

Also, there are some tall thingies (that's what I call them, I dunno what they're caled. They're tall, green and come in groups of 2) that can wipe you if you overpull. Don't fret its normal.

I'm not 100% sure about which boss comes first and I'm always too far to catch their names. Try and make your party wait for your selfres especially if you feel the party usually has their common health below 60% through trash fights.

Boss with a pet Nurgling
Don't kill the Nurgling, nuke the boss. Easy. They usually kill this one before I even realise its a boss we're fighting.

Ssrydian Morbidae
You have the kill all the doggies in the room where this guy is before you take him on. Tank and Spank, don't hold back. Never had a problem with it.

Boss that spawns Nurglings
There's a tooth outside the room. Some ppl like to have their healers stand on it. I prefer to have a Dissolving Mist or a Surging Pain taking care of the adds and let the healers stand wherever they want. Focus and do your best and have your selfres on. Should be fine.

The Great Unclean One
Have selfres. Tricky boss but not that hard. What you have to do is to find a happy medium between proximity (so your heals can still reach the tanks) and distance. Distance because he spawns Diseased Grounds on the... ground. You'll need to have your graphics on at least medium to see them. But you'll know if he spawns one under you if you start getting repeatedly hit. Further warning, if there's a Magus with you, stay away from its Daemon as the boss is likely to spawn a pool under it too. Also, if the nurglings he eventually spawns go for you, try and stand on a Dissolving Mist so they die or pass by the Magus or Sorc so they can pick them up. You have to keep moving and stay away from those pools. When the boss is almost down he'll swallow you all up. Keep group-healing through the loading screen. This is crucial. Some people die on impact inside the thing. Keep healing in the innards until you're spat out again. Again, groupheal through the loading screen. With any luck, no-one died inside (if they did, there's no way to reach them. Ever again. They have to respawn) and no one died on the spitting out part. Boss should be down quickly after that. So, main points on this boss.
  • Avoid the pools. Keep moving.
  • Have the AoE dps of choice grab the nurglings or they'll set you back until forever.
  • Groupheal through the loading screens.
  • If you feel you're about to wipe, be sure to die away from the boss's original spawn point so the selfres is actually useful.

If I forgot something or a whole Boss even (highly likely) let me know.

So, it should be done, you should have, with any luck, at least one new Sentinel shinie.
And, to wrap it all off, have some gratuitous finnish swearing and a very tired mailbox.

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